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Doom Review



There is no taking cover or stopping to regenerate health in campaign mode as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knockdown, slash, stomp, crush, kill, and blow apart demons in creative and violent ways. In multiplayer, dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon. 
Doom Gameplay


The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for you’re past feats to modify and upgrade your weapons with new capabilities.
There’s lots of things the new Doom game does well, but one that took me completely by surprise was its excellent boss fights.

This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barreled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.

And there's new feature it's called DOOM SnapMap,
DOOM SnapMap is an easy-to-use game and level editor that allows for limitless gameplay experiences on every platform. Anyone can snap together and customize maps, add pre-defined or custom gameplay, and edit game logic to create new modes. Instantly play your creation or make it available to players around the world.

Doom SnapMap
Release Date: May 13, 2016
M for Mature: Blood and Gore, Intense Violence, Strong Language, Online Interactions Not Rated by the ESRB
Genre: First-Person Shooter
Publisher: ZeniMax Media
Developer: Id Software
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Final Fantasy VII Remake So Far

ROAD TO E3 2016: FINAL FANTASY VII REMAKE





The Final Fantasy VII Remake so far is nearly upon us !
From June 12-16, the entire game industry will converge on Los Angeles to Showcase the biggest game that we’ll be playing this year and beyond. Square Enix has clarified the episodic structure of its Final Fantasy 7 Remake, stating it will be comprised of multiple, full-sized games instead of a series of smaller episodes.
The details were revealed in the latest issue of Game Informer, in which producer Yoshinori Kitase said the development team was using Final Fantasy XIII series, which encompassed a total of three games, as the model.
Final Fantasy VII Remake Gameplay

"This reimagined epic will be the next core Final Fantasy installment--or rather, installments," Game Informer's writer states. "When the project was first announced, people were confused by its multi-part nature, but the goal is to structure it more like Final Fantasy XIII than an episodic series."
Kitase adds: "It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense."

"Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn't really make sense if that isn't encompassed in a multi-part series... So if we're just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game."
Continuing, the cover feature reiterates previous statements that Square Enix is taking some liberties with the story to modernize it.

"I, along with [Tetsuya] Nomura-san and [Kazushige] Nojima-san--who are involved with the remake--were also involved with the original Final Fantasy," Kitase said. "We were the people who created it, so in that sense, we don't think anything is untouchable. That isn't to say we're changing everything!"

This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realized. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.

One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver. The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one installment”.

FINAL FANTASY VII REMAKE will be a multi-part series


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Uncharted 4 A Thief's End Review

Uncharted 4 A Thief's End
Set three years after the events of Uncharted 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist.
On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar. Uncharted 4: A Thief’s End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.


Uncharted 4 Beautiful Scene's
Uncharted 4 is the latest title in the Uncharted series is the first in this third-person adventure series on the Playstation 4 game system.
In amongst its fantastic combat, slick parkour, and outrageous action choreography, Uncharted 4: A Thief’s End achieves something wonderful: maturity. This is less a breezy lad’s tale reveling in fortune and glory and more a story about the lads when they’re all grown up, bolstered by an equally developed graphics engine and career-high performances from its cast. A surprisingly assured set of multiplayer modes ices the cake.

What lets it down, however, is an uninspired and overly long third act which slows down its pace considerably with curiously repetitive gameplay. Uncharted 4 consequently falls short of the greatness achieved by some of developer Naughty Dog’s leaner, more inventive predecessors.

Its 15-hour experience kicks off with focus. Uncharted 4’s story is established in a compelling handful of chapters that weave their way through different time periods with tightly directed cinematic flair. While its setup is overly familiar - Nathan Drake and Elena Fisher are attempting to retire from action-heroism and live a normal life until Nate’s presumed-dead brother turns up with an offer he can’t refuse - a strong emotional through line is born from the characters’ struggle to reconcile their adult responsibilities with the promise of excitement they secretly crave.
Uncharted 4 does a terrific job of exploring a more world-weary group of adventurers, with their concerns and musings layered throughout its quieter moments.
Samuel Drake & Nathan Drake

These incidental conversations are a marvel. It’s here that we see characters bristle and soften, brought slowly to life with considered writing and a peerless voice cast. Performances from series veterans Nolan North (Nathan Drake), Emily Rose (Elena Fisher), and Richard McGonagle (Victor Sullivan) are as big-hearted as ever, while newcomers Troy Baker (Samuel Drake), Laura Bailey (Nadine Ross), and Warren Kole (Rafe Adler) are nicely understated in more enigmatic roles.

To see the video gameplay link

Release Date: May 10, 2016
T for Teen: Blood, Language, Use of Alcohol and Tobacco, Violence, Online Interactions Not Rated by the ESRB
Genre: Action
Publisher: Sony Computer Entertainment

Developer: Naughty Dog Software